Welcome to Naruto TCG Simulator

TAKE A WEBSITE TOUR?

Would you like a quick introduction to the website sections and your player controls?

Player profile

Naruto TCG guide

Naruto TCG Combat and the Attack Chain

See exactly how declaring an attack, the chain window and the damage step resolve in Naruto TCG.

Declaring an attack taps the attacking Character (or the Leader) and opens a chain window before any damage happens - the same priority window a Summon or an Activate: Main ability also opens (see Quick Cards and Priority Windows), just with a damage step at the end. The defender may respond with face-down Support cards one at a time, or a Quick card straight from hand; if everything queued resolves (or nothing was ever queued) and the window closes with the attack still standing, damage resolves right away.

In the damage step, Character-vs-Character combat compares the attacker's current Power to the defender's remaining HP - if Power meets or beats it, the defender's Character is K.O.'d; otherwise the damage persists on that card until it's healed or finished off later. A direct attack on the Leader instead applies the attacker's Damage stat straight to the Leader's Life. Only tapped Characters can be attacked directly (the opposing Leader can always be attacked regardless of its own tapped state), and Characters never block. A match ends the moment a Leader's Life reaches 0.

Browse every guide and FAQ · Open the Cards Database

Create tournament

Naruto

TCG Fanmade Simulator by Drakyr

Preparing game

Searching for opponent…
0:00

Live matches

Implemented rules

Main Deck: 50 cards, up to 2 colors plus colorless, max 4 copies per name.

Each player draws 5 opening cards and may take one all-or-nothing mulligan.

The game does not auto-deploy starting Pals: all opening cards stay in hand.

Separate Soul Deck, up to 10 cards. Soul Phase adds 2 Soul, or 3 for player two on their first turn.

Stand, Draw, and Soul resolve automatically; the first player skips their first-turn draw.

Pals enter ready and can attack immediately.

After an attack there is a block step. Once blockers are confirmed, the Quick window opens.

During the Quick window, the defender acts first and may play any number of Quick cards before passing.

The attacker then gets one Quick phase. When the attacker passes, combat damage resolves immediately.

Pals can attack directly, tapped opponent Pals, or Structures. Any attack can be blocked by ready, unassigned Pals.

If multiple Pals block, the attacker chooses damage order for lethal assignment.

Pals assigned to a Structure work until their next Stand and cannot attack or block.

Direct damage mills cards from deck. A Lucky Pal stops the damage and HP does not change.

Structures use durability in power scale: attacks against Structures deal the attacker's power.

Damage on Pals is removed at end of turn. At 0 HP or 0 cards in deck, you lose.

Quick Commands

EnterConfirm targets and pass priority.
SpaceEnd turn.

Shortcuts are disabled while typing in chat or another form field.

Log

Game over

YOU WIN

Tournament update

TOURNAMENT STARTED

Connection interrupted

ATTEMPTING TO RECONNECT...

Admin Area

Loading…

Who goes first?

Choose your move.

First player

Player 1 goes first!

Surrender

You're really willing to surrender the game?

Delete account

Do you really want to delete your account and all saved decks?

Discard

Exile

Ruling/Lab Mode

Situation Builder

Top cards

Effect order

Choose which effect resolves first.

Effect order

Choose the next AUTO to resolve.

Discard a card

Choose a card from hand to discard.

Damage order

Drag blockers left to right in the order you want to assign damage.

Revealed Card

Revealed Card

Elphidran – Gentle Radiance

Deck visibility

How do you want to save this deck?

Public decks appear in Decklists only if they are legal for online play. You can change this whenever you save.

Tracker timer

Reset the timer?

The clock will return to 30:00 and pause.