Naruto TCG guide
How to Play Naruto TCG
Learn the match objective, turn flow, resources and combat used to play Naruto TCG in the fanmade simulator.
Each player's Leader starts in play (it is never drawn) with its own Power, HP and Damage, backed by a 50-Character deck plus a fixed set of 5 Chakra and 1 Summon. Only the player going second gets a mulligan on their opening hand - the player going first must keep whatever they were dealt. A turn runs Draw (2 cards - 1 for the very first player's first turn only), Main (freely summon up to 1 Character from hand, and set down as many face-down Support cards as you like), Attack, and End.
Attacking a Character requires it to be tapped (rested); the opposing Leader can always be attacked directly. Character-vs-Character combat compares the attacker's Power against the defender's HP; a direct Leader attack applies the attacker's Damage stat straight to the Leader's Life. No attacks are allowed on either player's first turn, and a newly summoned Character can't attack the turn it enters (unless it has Rush).
EX Characters can't use your turn's free Summon - deploying one instead requires trashing specific Character(s) already on your field, spelled out on the card's own Summon Requirement text. A Leader or Character with an Activate: Main ability can pay its own Chakra cost to use that ability during your Main phase, any number of times a turn unless its text says Once Per Turn.
Scripted mode automates every phase, cost and legal target for you. New players can keep effect and end-turn confirmations enabled; experienced players can enable automatic turn ending and reduced banners to speed things up without changing the rules.